#ifndef __NUM_GAME_H__
#define __NUM_GAME_H__

#include "cocos2d.h"

class TitleValue : public cocos2d::Sprite
{
public:
	virtual bool init();
	void setTitle(std::string title);
	void setValue(int value);
	CREATE_FUNC(TitleValue);
	~TitleValue();
private:
	cocos2d::Label *txtTitle;
	cocos2d::Label *txtValue;
};

class NumGame : public cocos2d::LayerColor
{
public:
	static cocos2d::Scene* createScene();

	virtual bool init();

	CREATE_FUNC(NumGame);
};

#endif